Done
Foundation
Project setup, engine groundwork and the source asset pipeline.
From a working PC foundation to a native Xbox 360 game.
Project setup, engine groundwork and the source asset pipeline.
Original v1.10 assets converted and reduced for the project.
PC renderer and core systems established. PC performance is not Xbox 360 performance.
Building, inventory, weapons and movement. Recent work includes staircase movement, sprint and firing rules, consumables, controller triggers and a first source lighting pass.
Match hosting, synchronized gameplay and the 15–20 player solo experience.
Native console port, Aurora launch and optimization toward the 30 fps target.
Keep refining the Season 1 feel, visuals, sounds and controls.